Real-Time Multiplayer Gaming Platform for a Global Audience
Challenges
The client needed backend system that can easily handle thousands of game sessions at once without slowing down, maintaining the same game state for all players connected along with these allowing players for quick scoring, player matching and chatting in real-time.
They also wanted a system that can scale easily to deal with more players during busy times and tournaments.
Solutions
Our expert Node.js developers created a real-time backend using Node.js, Express.js, and Socket.IO to enable two-way communication between players and the server.
Game State Synchronization: We built a central game engine in Node.js with Socket.IO Rooms to maintain the main game state and send updates right away to all connected players.
Low Latency Communication: We used WebSocket Protocol through Socket.IO to get millisecond-level response times for in-game moves, score updates and chat messages.
Infrastructure That Scales: We deployed our system on AWS EC2 machines. We use Nginx to balance load and PM2 to keep things running. This helps us handle big crowds when tournaments happen.
Secure Matchmaking: We Built a matchmaking service in Node.js with MongoDB for persistent player data and Redis for quick in-memory matching and leaderboard updates.